Battlefleet Gothic Armada screenshot 7

Battlefleet Gothic: Armada

Battlefleet Gothic: Armada is the RTS adaptation for PC of Games Workshop’s tabletop game, staging the deadly space batt...

Devouring Stars screenshot 3

Devouring Stars

Devouring Stars is a "celestial" strategy games, focusing on the eerie beauty and poetry of distant stars, black holes a...

Boltus screenshot 5


MOBA meets pinball in the most exciting solo and co-op campaign or PVP arena of bumper madness, traps and explosions to ...

AdventureQuest 3D screenshot 5

AdventureQuest 3D

AdventureQuest 3D is a fantasy online world filled with monsters, magic, and amazing stories. It is an inspired re-imagi...

Make sure you watch the new game trailers at before purchasing your next game.

Battlefleet Gothic: Armada

Battlefleet Gothic: Armada is the RTS adaptation for PC of Games Workshop’s tabletop game, staging the deadly space battles of Warhammer 40,000.

Devouring Stars

Devouring Stars is a “celestial” strategy games, focusing on the eerie beauty and poetry of distant stars, black holes and mysterious corners of the universe. What if you could litterally unhook the stars ? What if you could be a galactic-sized entity?


Devouring Stars is a strategy game with some exploration and a lot of Greek gods. In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent? The game uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to “devour” starfields, creating dynamic nebulas that will protect them. There’s no tech tree or building facilities in Devouring Stars: your entities will have to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game. Devouring Stars is mainly inspired by Dan Simmons’ Illium but also by Homeworld, Eufloria and Starcraft.


  • 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar, …
  • Generated starfields offering a large range of beautiful and differently balanced layout
  • Hundreds of levels, depending on your advance in the game, specific scenario, your tribe and your enemies
  • Direct attack, escape route, diversion, … many ways to go through the game depending on your strategic choices, your entities and your enemies
  • 4 enemy tribes with specific features and behaviors
  • Thousands of different settings through generated scenarios
  • And some hidden secrets …


MOBA meets pinball in the most exciting solo and co-op campaign or PVP arena of bumper madness, traps and explosions to ever roll on Steam!

Do you think you are good at MOBAs, fighting games… or pinball? Challenge your friends to a match of Boltus! Skillfully maneuver your sphere, charge it up by hitting bumpers and outsmart your enemy’s defenses to gain control over their bumpers. A game of reflexes, skill, strategy and cunning.


You are on a space faring ark-city, what remains of an old, space faring civilization. As a necessity, their defensive capabilities evolved more and more, to fight of invaders, and as a result, far outcompeted their own offensive capabilities. Their energy based weapons are no longer effective against their own high grade shields. The only thing that can get past them is raw, heavy, bulky, high speed alloy. In one word: Spheres.

Now the Dominus is dead and two factions struggle to fill in the void of power. You are one of them. Equipped with a Sphere, you set out to to bring your opponents on their knees and seize your rightful throne.

The game will have a single player/two player local co-op campaign, player vs player and player versus AI modes.

AdventureQuest 3D

AdventureQuest 3D is a fantasy online world filled with monsters, magic, and amazing stories. It is an inspired re-imagining of the hit Flash game from the original creators— and it will change the way we play games together.

As a cross-platform game, AdventureQuest can be accessed from your phone, tablet, and PC. Play the same character In the same world with your friends— no matter what device you are using. Explore the world and battle monsters in real time together.


  • Cross-platform
  • Persistent online world
  • Real-time combat
  • PvP arena – Player vs Player
  • Chat & emotes
  • Multi-class system
  • Weapon & Item fusion
  • Crafting
  • Solo, 2-player, large group sized adventures
  • Summon / teleport to friends
  • “Sidekick” friends to your level
  • Evolving world & story line
  • Self-cleaning to free up your mobile’s disk space
  • New content and things to do released regularly (It is sorta our thing.)

Cross Platform

With AdventureQuest 3D, the adventure goes where you do.

Play the same character and log into the same world your friends are playing on with any device.

  • Apple iPhone (5+)
  • Apple iPad (2+)
  • Android Phone (4.x+)
  • Android Tablet (4.x+)
  • PC (Steam, Windows 10 App Store & Website Download)
  • Mac (Steam & Website Download)
  • More platforms dependent on funding!
  • This is the way all games need to work in the future.

Long line ahead of you? You’ve got time for a mini-dungeon. Battle the undead legion with your friends under the table during dinner. Your lunch breaks just got a lot more dangerous. The adventure goes wherever you do.

Solo to Mega-Party Sized Adventures

Finally, a real MMO that fits into your schedule. The game is massive, but designed to be played in small rewarding bursts. We’re making the most accessible MMO RPG experience that’s fun from the minute you pick it up.

Easy to play with Friends

Two taps to play with any friend.

We are changing the way people play together. It should only take two taps to invite any friend to join you in anywhere in game— even if they don’t have the game yet.

Teleport / Summon your friends

All players will have the ability to summon their friends to their side, or teleport to friends who allow it in the game.

Play with friends who are not your level.

Automatic “side-kicking” will boost your friend’s level so they can play with you in dangerous places they could not go alone.

“Hiya, Jimmy. I know you are only level 1, but I really need your help taking down this level 75 Ultra Dragon… um, got your phone?”

Real Time Combat & Chat

Press the button to swing your weapon.

We coded our game and multiplayer servers from scratch. Battling monsters is fast and fun, with killer animations. Chat was built with mobile in mind; you can even use your phone’s built in text-to-speech recognition.

Evolving World & Storyline

All of our games have been built on the idea that there is always something new to do. Like our other games, AQ3D will be constantly and steadily updated with new content like classes to master, items to collect, areas to explore, and new functionality.

Multi-Class System

Why choose to play as a Warrior, Mage, Ninja, Paladin, or Necromancer when you could be ALL OF THEM!? Does your party need a healer? Switch between all of the classes you have unlocked.

Visit the Hall of Trainers where you can learn new classes and go on special quests to rank them up. Experiment and find skills that synergize with skills from other classes for devastating damage and effects.

Weapon and Armor Fusion

Your hard earned weapons and armor will NEVER become useless when new content is released. AdventureQuest 3D lets you power up any item through item fusion. Combine two items together, keeping the look of one and the power/stats from the other. Just a hunch, but they will never suspect that twig you have been keeping around since level 1 has the destructive power of a level 100 death scythe fused into it.

The World

AdventureQuest 3D takes place in the world of Lore— a magical land under attack by dragon lords, undead legions, monster kings, and ancient evils. You will find yourself at the heart of wars between vampires and werewolves, airship pirates & portal ninjas, and dragons. Lots.. and lots… of dragons. It is vast and ever expanding.


Labyrinth is a love letter written to the classic fantasy role-playing adventures that we all enjoyed when we were growing up. It’s a new kind of collectible card game that looks and plays like an RPG, where you play the roles of both adventurer and dungeon master.

How do the cards work?
Every card in Labyrinth has two sides. When raiding other players, you play with the front side of your deck, which represents your Hero and his abilities. When opponents attack you, they play against the back side of your deck, which represents your dungeon with is bosses, monsters, and traps.

What is the story?
The opening events of Labyrinth are set in the city of Starfall, on a world called Hylea. At the center of city is a hole in reality– a gateway to other planes, which has made Starfall a hub of magical trade. You play an adventurer, one of many that come from the farthest reaches of Hylea to seek their fortunes in Starfall. But it’s a dangerous place. Rival gangs prowl in the streets. As you settle in and gather your riches, you’ll need to build ever-better defenses to protect them.

Your journey starts with a single Hero deck and a one-room dungeon. As you collect additional cards, you may add more Heroes to your party, and more rooms to your dungeon.

In creating the setting for Labyrinth, we’ve put a lot of effort into making something much larger than the core game. Hylea is a vast world with its own rich history. As we add to the game, you’ll be introduced to different cultures and factions, each with its own Heroes and powers.

What is innovation does Labyrinth bring to collectible card games?
Labyrinth brings a huge amount of innovation to the genre of collectible card games. Each card is much more than just an image and rules text– it’s an animated creature, or an effect, or a heroic character within a 3D world. From the start, we wanted to capture the feel of tabletop adventures, and this led us to a different kind of game that is driven by collectible cards, but with the animated characters and 3-dimensional combat that you would expect in an RPG.

How does Labyrinth play differently from other collectible card games?
Labyrinth also brings a completely new style of play to the CCG genre. Player vs. player raids are asynchronous. This means that only you need to be online when you are delving into another player’s dungeon. Our intent is to capture the feel of a PvE adventure within a PvP game. Just like traditional CCGs, you are matched with other players, giving you infinite dungeons to explore. Because the world is persistent, even when you are not online, your defenses continue to work for you, using your deck.