Wild Terra is a hybrid of action-RPG and sandbox with building, crafting, gathering, farming and land claiming elements. There are no NPCs in the game, so the only way to get something is to create it by yourself or buy it from other players … or take it with brutal force. However we understand that not every one have enough time to “live” in the game doing everything by themselves that is why all game processes are expedited to make game a little bit easier.
We can say this about your character progress as well. It is very boring to level up your character to XX-level just to get a good sword and start to fight. There will be levels however, but they will only grant you small additional benefits in combat, not total domination.
You are free to attack and be attacked everywhere. But we already have different servers: with free PvP and PvE only. And PvP also means that all buildings can be destroyed and you drop all you have in an inventory after death. We believe that players will unite in tribes and kingdoms in the future and rule the world as they want. However, there will be safe zones with no loot drop or chance of being attacked. But for now we need to test and balance PvP to make it perfect.
Those who can use benefits of their gear, landscape, perks and skills will be the winners. This concept we keep in mind while balancing PvP. For example: a skilled archer in light armor can beat a heavily armored knight if he uses all his perks and skills, along with taking advantage of his position.
The only thing that matters in PvP is your personal skill, and not “lvl 80 mega-sword enchanted for 100500% crit chance.”