Archive for: January 2015

Warlord Saga

Warlord Saga is a cute 2D MMORPG set in the Three Kingdoms period, a unique game which cutting edge gameplay, such as PvP, role-playing, simulation, social interaction, etc.

Warlord Saga is based on the historical novel Romance of Three Kingdoms. The story (part historical, part legend and part myth) romanticizes and dramatizes the lives of feudal lords and their retainers, who tried to replace the dwindling Han Dynasty or restore it. Once players join the game, they will act as nobody at the very beginning. They have to go through thick and thin to explore the world, recruit famous heroes and generals and strengthen the force. Then they may seize the chance to ascend the throne and conquer the world.

There are three playable classes, namely Warrior, Strategist, and Archer in Warlord Saga. Warriors wield a long spear. They excel at tanking and are brave enough to protect teammates to the end. Strategists master military strategy and tactics. They are capable of wielding a long sword to deal massive damage and make up their poor defense. Archers are agile ranged damage dealers. They excel at dealing damage fast from afar.

In addition to the choice of classes, players can feel free to select a faction from Shu, Wei and Wu.

In Warlord Saga, players will be allowed to enjoy the classical simulation gameplay to dispatch heroes and conquer cities one after another. They can also join World Championship and City Defense to experience PvP elements. If players are tired of fighting and scheming, they can still enjoy the fun brought by in-game leisure events including Heroes Collection and Heroic Race.

Players will have their choices and immerse themselves in the moving, thrilling tales of Warlord Saga. The historical world is waiting to be explored, conquered and defended by players and their heroes.

Divergence Online

Divergence: Online is a truly unique indie MMORPG experience where the player is free from the constraints associated with modern MMORPG.

Maximum Player Freedom

The way it aims to accomplish this is:

  • A virtually limitless gaming world space. The ocean is in itself unending. There is no border and no edge. Continents are raised from the sea floor on demand, providing an almost limitless supply of new territory just begging to be conquered by players.
  • A non-linear world spreading out in all directions. Pick a direction and GO. The player can cross dozens of kilometers without seeing a single load screen.
  • A Skill-Based progression system. No levels, just you and what you choose to do and get better at. Master a profession or round out your character with skills from several at once.
  • Advance in ways other than combat. Be a career architect, a tailor, a dancer, a bio engineer or any number of non-combative professions in pursuit of the almighty-credit.

The Pursuit of Gaming Truth

Divergence does not placate the user. You won’t be rewarded with thousands of meaningless achievements or exploitable special attacks. Our aim is to give the end user REAL features, not just clever tricks of scenery, particles and way, way too much bloom. Divergence will never treat you like a child or lead you down a cleverly disguised pipe of an existence towards the same tired meaningless endgame.

Open PVP & Lootable Bodies

  • Open PVP everywhere. No exceptions. If you don’t like the way that alien is checking out your girl, put a bullet in his face. Just be prepared to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out.
  • Lootable Corpses. You won’t have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don’t carry your valuables on you!
  • Limited Permanent-Death. The most controversial of the controversial. Cloning in Divergence is common but not guaranteed. You’ll need clone insurance, a few clones in storage, to be within the sphere of a cloning beacon and a race which can actually clone in order to avoid starting over on your character after death. Death means something, and thus life means something. Dancers, don’t despair. Most NPC and player towns have their own cloning spheres.

Player housing and Cities

There are almost no instanced areas in Divergence. The world is so massive with so much free space to roam around in that players can start a player city virtually anywhere on the planets surface. But be certain to build defences!

A Modifiable World

Working in hand with our crafting system, there are a multitude of ways the player can affect the actual game world itself. Explosives blow holes in the terrain, sometimes exposing veins of precious minerals beneath. Use a personal drill or drop a mining rig to drill down in your absence, or build up the terrain to a flat section perfect for putting that house on top of. If I were you, I wouldn’t leave that equipment lying around too long though, privateers are all about. Better safe than sorry, put a turret near your rig! Bandits won’t dare mess with your stuff if they could die and lose their own gear in the process. Unless of course, they have courage.

Cabal 2

CABAL 2 is an action MMO with fluid, skill-based combat that offers the genuine MMO experience that made the genre so popular.

Developed with Cryengine 3, CABAL 2 has everything a free-to-play massively multiplayer online role-playing game has to offer and more; Fast paced action, PvP battlegrounds, gorgeous environments and a story that will ensure you will never have a boring moment within Ektensia.

Stash: No Loot Left Behind

Stash is a multiplayer online RPG with turn based, tactical grid based combat, an incredible housing system, an engaging story shaped by its players, and much more. It takes place in the high fantasy world of Primordiax: the game world of all Frogdice games.

Stash’s core features include:

Turn based combat on a tactical grid.

  • Housing: Stash your treasures in your personal Base of Operations, which you can build and upgrade from bedroll to fortress.
  • Crafting: Use, sell, or enter items into competitions.
  • Massive character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
  • Cool world story with a unique twist. Players affect the world and the story.
  • Hand crafted as well as procedurally generated/random dungeons.
  • Huge world with hundreds of unique locations, tons of monsters, and epic amounts of loot.
  • Clans: form with friends and compete for dominance as well as optional solo or group PvP.

The ability to create a unique look for your character is very important. This begins at character creation with a wide selection of facial features, hair, colors, and skin choices. Once in game, the tremendous gear variety combined with cosmetic armor slots will provide limitless opportunities.

At launch, your character can be one of the following races:

  • Human: Known for their versatility and adaptability, they populate all the regions of the world. Humans come in all shapes, colors, and forms.
  • Dryad: A mysterious race of women, dryads hail from the ancient forests of the world. They carry the beauty of nature with them wherever they roam.
  • Trulloc: With their stone-like skin, trullocs call the mountains and deepest regions of the world home. The texture of their skin reflects the variety of the earth.
  • Lukoi: Much like their canine cousins, the lukoi exihibit a wide variety of appearances. They fight with determination, fierceness, loyalty and unbridled joy.
  • Catfolk: Sleek and powerful, catfolk prowl the land seeking mystery and adventure. Their feline appearances span a range of color.
  • We plan to add more races post-launch. Other player races in the Primordiax world: Dwarf, Kestrel, Leklek, Salamae, Scorpien, and Talayi.

At launch, Stash will have the following primary classes:

  • Warrior: Masters of arms and armor, these juggernauts of melee wade into battle without fear or hesitation. They control the flow of battle by taunting enemies, protecting allies, and sundering foes. Primary role: Tank + Damage.
  • Healer: Adept at manipulating the energies of life, healers mend and buff their allies while mesmerizing and confusing their opponents. Primary role: Heal + Buff + Crowd Control.
  • Elementalist: These magi manipulate the basic elements of the world in mystical and magical ways. Earth, air, fire, and water all answer to their call. Primary role: Damage + Crowd Control.
  • Hunter: Agility, quick wits, and terrifying precision are the hallmarks of the hunter. In addition to their potent attacks, they have a diverse set of utility skills and the ability to confound and debuff their enemies. Primary role: Damage + Utility + Debuff.

Turn based, tactical, grid combat is a core feature of Stash. We took inspiration from classic Dungeons and Dragons tabletop gaming, Warhammer miniature gaming, the “Gold Box” AD&D video games, Baldur’s Gate, Planescape: Torment, Temple of Elemental Evil, Bard’s Tale, and a variety of other turn based RPGs we have played over the years. We combined that with two decades of experience developing video game combat systems. The result is a combat system that is approachable yet deep. The more you play, the more layers you will uncover.

You will strategically make use of class abilities, items, buffs, debuffs, crowd control, healing, movement, misdirection, taunts, traps, the environment, and more to maximize combat effectiveness.

Everybody loves loot. Stash has loot – and lots of it. Some of it will be incredibly useful, and some of it you’ll toss in your junk trunk for fast and easy selling. You can use it yourself, trade it with other players, break it down for crafting, sell it on the market, sell it to NPCs, or stash it in your Base of Operations (BOO): more on that later!

Weapons, armor, clothing, jewelry, magical items, legendary items, crafting materials, collectibles, works of art, decorations, pets, and mounts are among the types of loot you will find.

Every player in the game has a Base of Operations. We call this your BOO. It starts off as a meager bedroll, but you can steadily upgrade it to a tent, a hut, a house, a mansion, all the way up to an impressive castle. You can decorate and design it both indoors and outdoors. The customization options are almost limitless.

Your BOO also serves as your stash. It is where you send back your treasures and show off your trophies. It is also where you build usable structures to craft or just entertain yourself (and your friends).

The BOO is one of the most important features of the game. It provides you with a tremendous creative opportunity while also being incredibly useful. We put a very high priority on this part of the game and it is something that will receive constant attention and expansion.

Stash is a multiplayer online game in a persistent world (MMORPG). You can group up with friends to adventure through the world, plunder dungeons, defeat bosses, or just be social. You can even battle other groups of adventurers in team based PvP.

Nearly every feature in Stash is designed in some way to promote co-op play or competition.

You can also play Stash solo whenever you prefer. We call this “playing alone, together” since you still benefit from the presence of other players even while soloing. You can trade with them, share buffs, or just socialize.

Stash has a huge, tile based world that you explore via your “peg” on the map. The world view is like a game board in tabletop or miniature gaming. This makes world travel easier, faster, and less confusing.

As you explore, you will find “Points of Interest.” These can be anything: dungeons, caves, mines, towers, fortresses, camps, etc. You can interact with a Point of Interest (POI) to enter it and explore in greater detail.

Dungeon is a term we use to refer to Points of Interest. Dungeons are where you will find monsters, bosses, and all sorts of exciting and dangerous activities.

There are two types of Dungeons:

  • Hand crafted: Locations we have designed by hand for a specific purpose. These dungeons generally have a lore or story reason for their existence.
  • Procedurally generated: Random locations with randomly generated maps, random encounters, random elemental affinities, and a random boss at the end. They provide infinite content variety and keep the world fresh and exciting.