Archive for: October 2014

Broforce

When evil threatens the world, the world calls on Broforce – an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run ‘n’ gun as dozens of different bros and eliminate the opposing terrorist forces that threaten our way of life. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm, and limbs in the name of freedom.

Fully Destructible Everything

Online and Local Multiplayer for up to 4 Players

Campaign Co-Op and Deathmatch Modes

Explosions Runs, Horde Mode, and Suicide Mode

Level Editor and Level Sharing

New Missions and Bros Every Month

Camelot Unchained

Welcome to Camelot Unchained!

This is your story. This is the story of how you chose one of the three Realms and carved your name in the blood of your enemies. This is the story of how you became a legend. Whether you choose the noble Arthurians, the mysterious Tuatha Dé Danann, or the fierce Vikings, every battle changes you. Every building changes your world. Every adventure becomes a part of the story, raising your Realm’s power and influence through combat or crafting. Gain power through using abilities instead of grinding experience points, and become mighty through great skill. Fight other players for resources or land, carefully coordinate attacks and sieges with your Realm, and write your tale in letters of fire for the tomes of history.

Rebuild a World

Your epic story does not require you to raid a dungeon day after day, hoping the right item will drop if you kill enough bosses: your story begins with survival. All the world was almost wiped out when the Veilstorms tore across the land, changing and breaking it apart. You live on, to rebuild and reconquer what remains.

In Camelot Unchained, a player-driven economy of shops and bazaars brings you into the immersive world. There are no real-world money shops for your hero to take the easy path. You must consult a master craftsman, who can create items as powerful as the harsh RvR world demands. You must win your Realm’s trust, and earn the right to wield a mighty blade by equally mighty deeds. Drawing on ancient folklore from Arthur to Yggdrasil, the world is alive with strange creatures and stranger folk to meet; but your story rarely includes treasure simply found by the roadside.

This is Your Game

Our RvR game puts the power of choice in your hands. Camelot Unchained never tries to monetize you, never slows down, and won’t be “free-to-play.” We respect your commitment to a subscription-based game; in return, you won’t see thinly-veiled grabs for more money. Everything you need to succeed in Camelot Unchained requires skill and effort, not an open wallet. You will see your choices change your fate.

Camelot Unchained is not just about the battle between three Realms; it is a world filled with rich lore, ancient yet written anew. While dungeon raids are not part of your daily ritual, you can fall deep into The Depths, a creation from the mind of studio co-founder Mark Jacobs, which draws inspiration from the mythos of H.R. Giger and H.P. Lovecraft. It is a truly twisted place, a dark abyss that lives and breathes evil. If you dare to explore, know this: even after death, a player’s soul can haunt and hunt other adventurers.

RvR on a Massive Scale? Inconceivable!

Here’s where co-founder Andrew Meggs works his magic. If the world didn’t run well, RvR would mean small-scale battles, and even those battles would look like stuttering slideshows on anything other than top-of-the-line gaming systems. We are building our own engine, designed to handle the demands of Camelot Unchained’s epic RvR. Andrew’s primary focus is on the size and speed of battle, so the three mighty Realms can fight in a vast, open world with RvR conflict to match. This game won’t be instanced, it won’t have oversized weapons or pauldrons, and we’re not into the “One server to rule them all!” thing. Instead, expect old-school servers, where you can take pride in your Realm and your war-torn world.

Building an MMORPG The Right Way

Over the coming months of development, anyone who chooses to become a Backer will see the impact of our efforts to build our tech the right way.We are building a game and engine from the foundation upwards. While that means we aren’t as focused on refined graphics, we’ve created a whole lot of interesting, useful, and unique tech. That’s what is truly important to us: that the game works well. That’s how we repay the trust shown to us by our Backers: We do things the right way from the start. Build the world you believe in, fight for supremacy, and support Camelot Unchained!

Life is Feudal

Life is Feudal is an indie Hardcore Sandbox MMORPG set in a realistic, medieval, fictional world.

Hardcore

Full loot, free PvP, assets destruction during sieges and raids, complex crafting and no target combat systems. These are just some of features that makes our game rather hardcore then casual “theme park” MMORPG.

Sandbox

Sandbox means that our goal is to design a virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig tunnels, shovel moats, build castles and raise hills.

These are the exact same things you will be able to do in our game: you can shape terrain in any way you like, such as raise ground, lower ground, flatten it for further building placements, dig tunnels, even find ore veins and mine them. You can build whole underground cities, as you are not limited with width or height of your tunnels. You can make a huge pyramid with your friends and dig a maze inside of it just for fun. Only limitation is your imagination!

If you don’t want to dwell underground you can make a home for yourself, a whole village, town or even a castle. You can also make it sandbox-style. We will let you build whole castle walls with sections, allowing you to build it however you like. Who knows, maybe you will be the first one to build the Great Wall in our world. Same goes for buildings – you can either choose to use preset buildings (such as windmills, warehouses, keeps, etc.) or design your own multistory building square by square and build them however you like.

MMORPG

MMORPG stands for massively multi-player online role-playing game. This means, that you won’t be alone in your sandbox, there will be many more other players that will be aiding you further your own goals, or working against you to further their own, all the time shaping our virtual world. It also means that there will be an RPG system, based on: statcap and skillcap concepts (UO style), alignment and a rich crafting system spiced with an innovative flash minigames concept.

Realistic fictional world

This means that we are inspired by the medieval ages (since fall of Rome till gunpowder in Europe) and representing this time period with as much realism as possible, this is our focus as we approach every aspect of our game building process. However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.

Dungeon of the Endless

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game for PC and Mac, made by Amplitude Studios, in which the player and team must protect the generator on their crashed ship while exploring an ever-expending dungeon, all while facing waves of monsters and special events as they try to find their way out.

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labor, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: It had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon …