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Description: |
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King’s Bounty: The Legend is a knight saga, an exciting blend of role-playing adventure and tactical battles reviving glorious traditions of the legendary “King’s Bounty” game. A hero (warrior, mage or paladin), and a whole army of his loyal companions in arms travel across a huge continent made up from dozens of linked locations. Setting kings on the throne and overthrowing them, saving princesses from the claws of dragons, searching for pirates’ treasure chests, vanquishing villains who are attempting world domination. These are the everyday challenges the player will face in the game. |
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Make sure you watch the new game trailers before you purchase your next game.
King’s Bounty: The Legend Updated Demo |
Created: 10/2/2008 | File Size: 681.87 MB |
The new features of King's Bounty: The Legend demo include:
• New character classes: Demons, Orcs, Cyclops;
• The demo now works better on video cards below the recommended system requirements;
• Improved texts and translations.Related Resources:
King’s Bounty: The Legend Demo |
Created: 9/15/2008 | File Size: 687.42 MB |
This demo for King's Bounty: The Legend features the first city in the game, the three character types and many quests and spells.
King’s Bounty: The Legend v1.7 patch |
Created: 12/1/2008 | File Size: 8.74 MB |
King’s Bounty: The Legend v1.6.5 Patch |
Created: 10/23/2008 | File Size: 9.34 MB |
Attention: It's highly recommended to delete all the mods before installing the
patch!
Patch v1.6.5 Improvements:
No more crashes on FX5xxx video cards
Duration of Poison Cloud determines the amount of attacks that Cloud makes
before disappearing
Holy Anger skill doesn't affect demons and undead in the player's army
Blade Dance talent used for healing now takes into consideration the level of
damage inflicted
Items going out of the player's control give no bonuses to player's morality
level
Emerald Dragons receive the Immunity to Mind effect
Defend characteristic of Zerock's Wall now equals 10
AI calculation formula of Gremlin Towers inside items changed
Default button in Options mode restores default settings
"C" (Cast) button in adventure mode opens the Book of Magic
While moving to different locations the loading bar is now blue
Infrequent crashes when loading saved games taken care of
Mistake in calculating morality of items and their pop-up windows fixed
Calculation of the level of character and spirits of rage now depends on
difficulty level
Neoka wife can have children
Fight won't start while the hero opens chests, digs for treasures or travels
using the Book of Life/Death
Vampires are now under control after transformation to bats
Order of units' turns renews after each action
Changes to Initiative for shocked units influence on current round
Enemy units do not cast magic spells on invisible units
Improved pop-up tip appearance/rendering for distant attacks
Greasy Mist spell gets damage bonuses from items and doesn't decrease
resistance of creatures with fire immunity
Snakes can use Lunge skill against any objects they can attack on the arena
Pop-up window of Ghost blade spell is corrected
Effect of Dispell when casting on hypnotized and charmed creatures improved
Quests pending when arriving to Darion on submarine fixed
Bug causing two units to appear in one hex fixed
Game does not crash when inventory is re-sorted
Pop-up window fixed when there are similar improving morality level items in
inventory fixed
Crash when turning the pages of the Book of Magic on PCs with a lack of video
memory fixed
Shader error on old ATI video cards fixed
Crashes of the game when saving fixed
Inert enemy phantom units removed (works for previously saved games only)
Incorrect counters of resources collected and enemies killed in several quests
fixed
Error with rendering of several text messages simultaneously has been fixed
Mage receives two scrolls of magic after beating Giant Tortoise
Missing pictures showing portals' fixed
Children are chosen from the list randomly after loading when loading the same
saved game
Incarnations of Haas being killed before getting the Skaar's quest will be
taken into account (all kills of the above mentioned incarnations before patch
installation will be lost)
The morality of enemy units is always neutral
Message about item's suppression doesn't appear if the item changes morality
itself (in version 1.6)
Hero can now be controled with "W","A","D" buttons, "E" button is for digging
(parameter setf ~enablewsad 1 in game.ini file)
Other small improvements
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