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Description: |
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Cryostasis takes place in 1981 on a nuclear ice breaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov is a Russian meteorologist who must investigate what happened onboard the ship. But he’s not alone and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis due to the effects of the incredibly cold climate. Alexander must try to unravel the mystery of the ship captain’s death and discover whether it was the cold or, possibly, something far more sinister... The game has a special “Thermodynamics” system that is used to represent the struggle of surviving in sub-freezing conditions by showing the player the balance of heat and cold. In Cryostasis all the objects, environments and characters have a certain temperature but Alexander is the only character that needs heat to stay alive, whereas all the enemies thrive in the sub-zero conditions. As a result the frozen foes hate Alexander and his warmth, turning all their attentions to killing the remaining warm blooded creature on the ship. To avoid freezing to death, players must use all available heat sources – electric lamps, ovens, heaters, etc. – to warm themselves. A special gauge indicates the temperature of both the ship and Alexander. Players must maintain the delicate balance between these two temperatures or they too will become a victim of the cold. To warm the environment Alexander can use both conventional means, such as turning off the air conditioning, or unconventional means, like using his Mental Echo ability or killing frozen monsters. Alexander slowly moves throughout the entire ship, reheating each room and eventually starts to bring the ship back to life and destroy its chilly inhabitants. The Mental Echo is Alexander Nestorov’s ability to physically change the present by travelling back in time and altering the memories of crew members or even creatures on board the ship. Alexander can only use the Mental Echo on those who died under horrible circumstances or those who lost the fight against the freezing temperatures on board the North Wind. As well as their bodies becoming frozen, their memories are frozen too; forcing them to relive their terrible deaths over and over again. Until they themselves become a source of the cold that’s crippling the ship. When Alexander uses the Mental Echo he travels back to a time before the North Wind was shipwrecked and can see the crew going about their daily business. But he also witnesses the ship’s downfall first hand. So, our hero is left with a terrible conundrum: does he use the Mental Echo to save the ship or does he use it to save himself?
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Make sure you watch the new game trailers before you purchase your next game.
Cryostasis: Sleep of Reason Updated Demo |
Created: 5/4/2009 | File Size: 1.05 GB |
Cryostasis: Sleep of Reason Demo |
Created: 12/22/2008 | File Size: 922.61 MB |
The demo requires Microsoft Vista.
Cryostasis v1.1 Patch (Aspyr) |
Created: 6/9/2009 | File Size: 189.22 MB |
See notes for 505 version above.
Cryostasis v1.1 Patch (505 Games) |
Created: 6/9/2009 | File Size: 47.68 MB |
Cryostasis v1.1 NVIDIA PhysX performance patch changelog.
--------------------------------------------------------------
We only recommend using this patch if you have a high end nVidia Graphics Card and surpass the Recommended System requirements
This patch fully enables the support of nVidia PhysX technology by adding unique physical effects.
The items below were added to 'Video' menu section:
* Hardware physics: enables PPU support.
* PhysX efefcts: enabling of effects, realized by means of PhysX technology.
In order to produce more realistic atmosphere of deserted ship, heaps of small and average physical objects were added on each level and location:
* rubbish, splints, cans, boxes, ship rig, etc.
* parts of clothes, fabrics, mops.
* icicles, splitting into multiple shatters.
New Weapon
* New weapon available - water gun.
!!! Important! The jet of water from the water gun can be seen only on computers, equipped with nVidia cards with Physics Processing Unit.
Effects added with patch:
o Water: evidential simulation of water can be found at each game level. You can see it flowing down the walls, dropping from the pipe breaks or ceilings. Also, the water is present in some Mental Echo scenes.
o When bullet hits any metal surface, it produces thousands of realistic sparkles, that are reflected in this surface. .
o Wires can produce electric sparks, too.
Critical Fixes:
o Do Halt by script stack corruption (game crashes in scripts)
o Inability to strafe (or other keyboard settings) with outer controller enabled (wheel, gamepad)
o Shaders 4.0 are working properly on ATi cards now.
o Wires can produce electric sparks, too.
General Fixes:
o The flashlight can not be enabled while Intro is played.li>
o The Quicksave is now available after you enter and quit 'Save' manu.
o Memory leaks
o Memory fragmentation
o Debug-variables are ignored when loading saved games
o Bubbles and steam when player enters/leaves Mental Echo
o 'Hardware physics' option is added to Video menu section
o The loading screen is now displayed properly
o The possible appearance of 'black screen' when the Hero is killed while returning from Mental Echo is removed.
o Push/pop index is optimized (possible freezes, crash on level 12)
Game fixes:
o The problem with hatch on 1st level is solved.
o FOV is optimized on 13th level.
o Fog blinking and player's death are optimized in 3rd "experience of the past" part, 1st level
o Intro movie can be skipped on 1st level
o The second Mental Echo on 2nd level is simplified
o The Omen (Man In Black) can be skipped on 5th level
o The possible Player's death when he enters/leaves Mental Echo on 6th level is fixed
o FOV is optimized (1st scene, 13th level).
o Player receives 120 life points after finishing the second Mental Echo, 13th level
o Fishes are removed from the dried up aquarium, 14th level
o The fight against Spider on 15th level is simplified (it's easier to hit the ice cracks)
o Incorrect skipping of Scene_82 on 15th level is fixed
Graphics Additions:
o Anisotropic filtering is working properly.
o Green frames in the beginning and ending of intro movies are removed.
o water visualization improved (only for video cards supporting Nvidia PhysX under Windows Vista)
o Disabling the camera motion blur fixed
o A snow skin on telescopic sight is added, when player goes outside
o HUD display is corrected (weapons, ammo, diving suit) for every resolution
Sound:
o The looping of sound in some scene endings is removed.
o Characters landings volume fix.
o Sounds of falling and icicle smashing are changed
o sound volume settings are fixed
o a sound of 'collecting cold' by Spider is added
APPLYING THIS PATCH WILL RENDER YOUR PREVIOUS SAVED GAMES UNPLAYABLE. YOU WILL HAVE TO START THE GAME OVER FROM THE BEGINNING.
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