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CnC3_Demo.exe
CnC3_Demo.exe Details
Release: 03/25/2007 Created: 02/26/2007
Developer: EA LosAngeles File Size: 1.1 GB

Description:
This is a single-player demo for Command & Conquer: Tiberium Wars. Details:

==================================================================
Demo Contents
==================================================================

This demo features a sample of the full version's single-player
content, including:

An interactive tutorial for new players
Two different missions from early on in the GDI single-player
campaign
One 1 vs. 1 skirmish map, pitting you as GDI against a
computer-controlled Brotherhood of Nod army
The entire GDI arsenal at your command, from the Mammoth Tank
to the Ion Cannon
The entire Brotherhood of Nod arsenal for you to fend off,
including the Obelisk of Light and the Tiberium Vapor Bomb

The full version of Command & Conquer 3 Tiberium Wars features
much, much more, including:

Three playable factions (GDI, Brotherhood of Nod, and Scrin)
More than thirty-five different campaign missions
Twenty skirmish/multiplayer maps for up to eight players
Five different artificial intelligence "personalities"
Multiplayer support for up to eight players

A special Kane Edition of Command & Conquer 3 Tiberium Wars is
also available, featuring an exclusive DVD, additional multiplayer
maps, and unique unit skins.


==================================================================
How to Play
==================================================================

The best way to learn how to play Command & Conquer 3 Tiberium
Wars is to click the Tutorial button in the Main menu, where
you'll immediately get hands-on training with the interface, the
units, and base production. In turn, the tutorial will prepare you
for the two GDI campaign missions in this demo, at which point you
should be prepared to try a skirmish against the computer.

You may play the game using only your mouse. However, most
functions of the interface are also assigned to keyboard shortcuts
(aka hotkeys), and some functions are possible only by using the
keyboard. What follows are all the default hotkeys used in this
demo. If you wish to reassign them in the game, select "Options"
in the Main menu, click the "Settings" button, then click the
"Hotkeys" tab.

UNIT COMMANDS and STANCES
Select All Units = Q
Select All of Kind = W
Assign Units to Group = CTRL + # (a number from 0
through 9)
Select Numbered Group = # (a number from 0 through 9)
Jump to group = Double-tap #
Attack Move = A
Stop = S
Force Attack = CTRL
Assault Move = F
Reverse Move = D
Force Move = G
Scatter = CTRL + X
Planning Mode = CTRL + Z
Waypoint Mode = ALT
Aggressive Stance = ALT + A
Guard Stance = ALT + S
Hold Ground Stance = ALT + D
Hold Fire Stance = ALT + F
Place Rally Point = CTRL + R
Next Harvester = N
Show all Health Bars = CTRL + ~
Jump to Last Map Event = SPACE

SIDEBAR
Objectives Menu = O
Intel DB = I
Sell Mode = Z
Power Mode = X
Repair Mode = C
Contextual Tab = ~
Structure Tab = E
Support Structure Tab = R
Infantry Tab = T
Vehicle Tab = Y
Aircraft Tab = U
Next Subtab = TAB
Previous Subtab = CTRL + TAB
Place Rally Point = CTRL + R
Sidebar Slot 1 = F1
Sidebar Slot 2 = F2
Sidebar Slot 3 = F3
Sidebar Slot 4 = F4
Sidebar Slot 5 = F5
Sidebar Slot 6 = F6
Sidebar Slot 7 = F7
Sidebar Slot 8 = F8
Sidebar Slot 9 = F9
Sidebar Slot 10 = F10

Unit Ability Slot 1 = CTRL + A
Unit Ability Slot 2 = CTRL + S
Unit Ability Slot 3 = CTRL + D
Unit Ability Slot 4 = CTRL + F

PLAYER POWERS
Player Power Slot 1 = CTRL + F1
Player Power Slot 2 = CTRL + F2
Player Power Slot 3 = CTRL + F3
Player Power Slot 4 = CTRL + F4
Player Power Slot 5 = CTRL + F5
Player Power Slot 6 = CTRL + F6
Player Power Slot 7 = CTRL + F7
Player Power Slot 8 = CTRL + F8

CAMERA CONTROLS
Jump to Home Base = H
Set Bookmark 1 = CTRL + J
Set Bookmark 2 = CTRL + K
Set Bookmark 3 = CTRL + L
Set Bookmark 4 = CTRL + ;
Go to Bookmark 1 = J
Go to Bookmark 2 = K
Go to Bookmark 3 = L
Go to Bookmark 4 = ;
Zoom In Camera = Keypad 8
Zoom Out Camera = Keypad 2
Rotate Camera Left = Keypad 4
Rotate Camera Right = Keypad 6
Reset Camera = Keypad 5


==================================================================
Gameplay Tips
==================================================================

There's still more to learn once you've mastered the basics of
Command & Conquer 3 Tiberium Wars. Take heed of the following
excerpts from the instruction manual for superior results in
battle.

Focusing Fire
In general, it is best to try and eliminate opposing forces one at
a time, by ordering a group of units to all attack a single
target. Even a nearly-defeated enemy can still cause considerable
damage, so it makes sense to destroy foes in succession to thin
out their ranks and overwhelm their army. Try to prioritize those
targets that are most dangerous or most vulnerable first.

Grouping Units
Although it is possible to play the game using only the mouse, you
can play more efficiently with one hand on the keyboard.

One of the most useful key combinations in the game involves
setting up unit groups. Simply select the units you want, press
and hold CTRL, then press any number key. The units you selected
are now assigned to that number key. To select them, press the
number key you chose. To center your view on that group, double-
tap the number key. To add or subtract units from that group, hold
SHIFT and click on the units.

Unit groups are a great way to send coordinated forces into
battle. For starters, try putting all your aircraft in one group,
all your vehicles in another, and so on. Experiment with unit
groups to discover combinations that work best for you.

Base Building 101
In the game, you'll be spending most of your time in battle. While
combat tactics are important, some battles can be won before they
begin by players who strategically set up their base. The
decisions you make very early in a match often affect the outcome,
so it's important to learn how to build a base quickly and
effectively.

You can set the exit point of a structure when placing that
structure. Simply click and hold the left mouse button, move
the mouse left or right to rotate the structure, then release
the button.

Consider building a Crane right from the start. The principle
benefit of a Crane is that it lets you construct twice as
many buildings in the same amount of time as your
Construction Yard alone.

Consider an early expansion to additional resources (quickly
build a GDI Surveyor from the Support Structures tab), and
always train up at least one extra Harvester for every
Refinery that you build. Harvesters fuel your economy and
therefore must be protected at all costs.

Set up base defenses wherever you may be vulnerable. It may
be tempting to place your unprotected Power Plants near the
back of your base, but an experienced opponent will exploit
this.

While engaged in battle, don't forget about your base. Keep
building until you have access to all the units, upgrades,
and support powers you need to win.

Unit Veterancy
As your units attack enemy units and structures, they gain
experience. When a unit accumulates enough experience, it gets
promoted to a new veterancy level. A special icon denotes each
veterancy level for each faction, and each veterancy level grants
improved performance capabilities:

Veteran units inflict more damage and are more resistant to
damage compared with non-veteran units.

Elite units inflict more damage and are more resistant to
damage compared with veteran units.

Heroic units inflict more damage and are more resistant to
damage compared with elite units, and also attack more
quickly, automatically heal themselves, and fire red tracers.

Sell It or Lose It
If your structures come under attack and the situation looks
hopeless, consider selling the structures off before they're
destroyed. Be warned, though, that the amount of credits you get
on resale is reduced the more the building is damaged.

Fear the Engineer
GDI's Engineers, and their counterparts, the Brotherhood's
Saboteurs, play an important supporting role: They can instantly
take over enemy buildings (as well as tech buildings such as
Tiberium Spikes), if you can get them close enough. To facilitate
this, the GDI and Nod may use the Call for Transport ability to
fly their Engineers and Saboteurs behind enemy lines. While these
units may easily be dispatched even by basic infantry, the shrewd
commander never underestimates their power. To add insult to
injury, try selling off an enemy structure you just captured.
Better yet, have a captured enemy production facility start
cranking out the opposing side's units for you to use.

Advanced Move Orders
The units in the game are intelligent enough to know how best to
respond to most situations when left to their own devices, or when
given a standard right-click order. For example, they
automatically attack enemy units that come into range. However, as
your gameplay skills improve, you may wish to incorporate the
following advanced move orders into your repertoire in order to
gain a tactical advantage over your foes.

Attack Move (Hotkey: A)
When ordered to attack-move, selected units stop to attack any
opposing units or base defenses along their route. This is an
effective way to meet an opposing force or storm an enemy base.

Assault Move (Hotkey: F)
This variation on attack-move causes your selected units to also
attack any enemy buildings along their route. Units normally do
not automatically attack enemy buildings, so this command can be
useful for laying waste to enemy bases.

Reverse Move (Hotkey: D)
Normally your units move head-first in the direction they're
ordered. The reverse-move command causes them to back up, which
can be faster than ordering them to turn around in some cases.
This is an excellent option for strategic retreats or baiting
tactics, especially because most vehicles have front armor that is
stronger than their rear armor.

Force Move (Hotkey: G)
The force-move command forces your selected units to move to a
designated point--even if the route happens to be right on top of
some enemy units. Use this command to order your tanks to overrun
infantry rather than shoot them. Some of the largest ground units
can even overrun other vehicles.

Formation Move (Hotkey: N/A)
The formation move allows you to move and arrange mixed groups of
units in an orderly fashion. To issue a formation move, press and
hold both mouse buttons at the desired destination for your
selected units, and then move the mouse around. You will see a
variety of different formations you can choose. To select one,
release the mouse buttons. Selected units then move toward the
specified point at the rate of the slowest unit in the group, and
arrange themselves in the designated formation. This is useful for
keeping fast units from outpacing slower ones as they head into
battle.

Scatter (Hotkey: CTRL + X)
If your infantry squads are in danger of being overrun, you can
make them spread out using this command.

Place Rally Point (Hotkey: CTRL + R)
This important shortcut lets you set a rally point for the
currently-selected production queue, without having to select the
building back at base. This is a great way to send reinforcements
straight to the front lines in mid-battle.

Waypoint Mode (Hotkey: ALT)
This command lets you queue up multiple orders. It's a great way
to prioritize focused attacks against enemies and enemy
structures, or for setting circuitous routes through enemy
terrain.

Planning Mode (Hotkey: CTRL + Z)
Planning mode lets you queue up multiple unit orders to your units
that are executed on your mark. To order your units to proceed as
planned, simply toggle off planning mode. This is useful for
diversionary tactics and flanking maneuvers. Planning mode may
also be used to put units on patrol. Simply connect the last
waypoint to your units' point of origin to form a circuit, which
your units will patrol along indefinitely.

Armor Facing
Tanks and other armored vehicles sustain more damage when attacked
from the side and sustain considerably more damage when attacked
from the rear. Use this knowledge to your advantage and protect
your forces well.

Infantry Suppression
When fired upon, infantry may become suppressed. When this
happens, you'll see your troops go prone. Suppressed infantry move
slower than usual but are better defended due to their low
profile. In general, the more powerful the weapon, the better it
is at suppressing infantry. Remember this well when considering
how best to use and counter infantry units.

Infantry Cover
Infantry automatically kneel behind cover when ordered to move
next to civilian structures and other large obstacles in the
environment. Covered units are better defended and nearly
impossible to suppress. Use your knowledge of infantry cover
tactics to gain the upper hand against comparable forces in urban
operations.

Superweapons
Each of the three factions in the game has at least one
superweapon--something so destructive it can wipe nearly any
opposition off of the map. These superweapons are ideal for use in
the event of a standoff, when your enemy is deeply entrenched. Be
warned, however, that the moment you construct a superweapon
building, a countdown timer appears that both you and your
opponents can see. Don't be surprised if the enemy redoubles its
efforts to annihilate you before the clock runs out. Yet even
though superweapons are extremely powerful, they may not end the
match. Have some forces on reserve to mop up the remaining forces
as needed. NOTE: The superweapon countdown temporarily stops if
your base runs low on power.







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