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| This is a single-player demo for Command & Conquer: Tiberium Wars. Details: ================================================================== Demo Contents ================================================================== This demo features a sample of the full version's single-player content, including: An interactive tutorial for new players Two different missions from early on in the GDI single-player campaign One 1 vs. 1 skirmish map, pitting you as GDI against a computer-controlled Brotherhood of Nod army The entire GDI arsenal at your command, from the Mammoth Tank to the Ion Cannon The entire Brotherhood of Nod arsenal for you to fend off, including the Obelisk of Light and the Tiberium Vapor Bomb The full version of Command & Conquer 3 Tiberium Wars features much, much more, including: Three playable factions (GDI, Brotherhood of Nod, and Scrin) More than thirty-five different campaign missions Twenty skirmish/multiplayer maps for up to eight players Five different artificial intelligence "personalities" Multiplayer support for up to eight players A special Kane Edition of Command & Conquer 3 Tiberium Wars is also available, featuring an exclusive DVD, additional multiplayer maps, and unique unit skins. ================================================================== How to Play ================================================================== The best way to learn how to play Command & Conquer 3 Tiberium Wars is to click the Tutorial button in the Main menu, where you'll immediately get hands-on training with the interface, the units, and base production. In turn, the tutorial will prepare you for the two GDI campaign missions in this demo, at which point you should be prepared to try a skirmish against the computer. You may play the game using only your mouse. However, most functions of the interface are also assigned to keyboard shortcuts (aka hotkeys), and some functions are possible only by using the keyboard. What follows are all the default hotkeys used in this demo. If you wish to reassign them in the game, select "Options" in the Main menu, click the "Settings" button, then click the "Hotkeys" tab. UNIT COMMANDS and STANCES Select All Units = Q Select All of Kind = W Assign Units to Group = CTRL + # (a number from 0 through 9) Select Numbered Group = # (a number from 0 through 9) Jump to group = Double-tap # Attack Move = A Stop = S Force Attack = CTRL Assault Move = F Reverse Move = D Force Move = G Scatter = CTRL + X Planning Mode = CTRL + Z Waypoint Mode = ALT Aggressive Stance = ALT + A Guard Stance = ALT + S Hold Ground Stance = ALT + D Hold Fire Stance = ALT + F Place Rally Point = CTRL + R Next Harvester = N Show all Health Bars = CTRL + ~ Jump to Last Map Event = SPACE SIDEBAR Objectives Menu = O Intel DB = I Sell Mode = Z Power Mode = X Repair Mode = C Contextual Tab = ~ Structure Tab = E Support Structure Tab = R Infantry Tab = T Vehicle Tab = Y Aircraft Tab = U Next Subtab = TAB Previous Subtab = CTRL + TAB Place Rally Point = CTRL + R Sidebar Slot 1 = F1 Sidebar Slot 2 = F2 Sidebar Slot 3 = F3 Sidebar Slot 4 = F4 Sidebar Slot 5 = F5 Sidebar Slot 6 = F6 Sidebar Slot 7 = F7 Sidebar Slot 8 = F8 Sidebar Slot 9 = F9 Sidebar Slot 10 = F10 Unit Ability Slot 1 = CTRL + A Unit Ability Slot 2 = CTRL + S Unit Ability Slot 3 = CTRL + D Unit Ability Slot 4 = CTRL + F PLAYER POWERS Player Power Slot 1 = CTRL + F1 Player Power Slot 2 = CTRL + F2 Player Power Slot 3 = CTRL + F3 Player Power Slot 4 = CTRL + F4 Player Power Slot 5 = CTRL + F5 Player Power Slot 6 = CTRL + F6 Player Power Slot 7 = CTRL + F7 Player Power Slot 8 = CTRL + F8 CAMERA CONTROLS Jump to Home Base = H Set Bookmark 1 = CTRL + J Set Bookmark 2 = CTRL + K Set Bookmark 3 = CTRL + L Set Bookmark 4 = CTRL + ; Go to Bookmark 1 = J Go to Bookmark 2 = K Go to Bookmark 3 = L Go to Bookmark 4 = ; Zoom In Camera = Keypad 8 Zoom Out Camera = Keypad 2 Rotate Camera Left = Keypad 4 Rotate Camera Right = Keypad 6 Reset Camera = Keypad 5 ================================================================== Gameplay Tips ================================================================== There's still more to learn once you've mastered the basics of Command & Conquer 3 Tiberium Wars. Take heed of the following excerpts from the instruction manual for superior results in battle. Focusing Fire In general, it is best to try and eliminate opposing forces one at a time, by ordering a group of units to all attack a single target. Even a nearly-defeated enemy can still cause considerable damage, so it makes sense to destroy foes in succession to thin out their ranks and overwhelm their army. Try to prioritize those targets that are most dangerous or most vulnerable first. Grouping Units Although it is possible to play the game using only the mouse, you can play more efficiently with one hand on the keyboard. One of the most useful key combinations in the game involves setting up unit groups. Simply select the units you want, press and hold CTRL, then press any number key. The units you selected are now assigned to that number key. To select them, press the number key you chose. To center your view on that group, double- tap the number key. To add or subtract units from that group, hold SHIFT and click on the units. Unit groups are a great way to send coordinated forces into battle. For starters, try putting all your aircraft in one group, all your vehicles in another, and so on. Experiment with unit groups to discover combinations that work best for you. Base Building 101 In the game, you'll be spending most of your time in battle. While combat tactics are important, some battles can be won before they begin by players who strategically set up their base. The decisions you make very early in a match often affect the outcome, so it's important to learn how to build a base quickly and effectively. You can set the exit point of a structure when placing that structure. Simply click and hold the left mouse button, move the mouse left or right to rotate the structure, then release the button. Consider building a Crane right from the start. The principle benefit of a Crane is that it lets you construct twice as many buildings in the same amount of time as your Construction Yard alone. Consider an early expansion to additional resources (quickly build a GDI Surveyor from the Support Structures tab), and always train up at least one extra Harvester for every Refinery that you build. Harvesters fuel your economy and therefore must be protected at all costs. Set up base defenses wherever you may be vulnerable. It may be tempting to place your unprotected Power Plants near the back of your base, but an experienced opponent will exploit this. While engaged in battle, don't forget about your base. Keep building until you have access to all the units, upgrades, and support powers you need to win. Unit Veterancy As your units attack enemy units and structures, they gain experience. When a unit accumulates enough experience, it gets promoted to a new veterancy level. A special icon denotes each veterancy level for each faction, and each veterancy level grants improved performance capabilities: Veteran units inflict more damage and are more resistant to damage compared with non-veteran units. Elite units inflict more damage and are more resistant to damage compared with veteran units. Heroic units inflict more damage and are more resistant to damage compared with elite units, and also attack more quickly, automatically heal themselves, and fire red tracers. Sell It or Lose It If your structures come under attack and the situation looks hopeless, consider selling the structures off before they're destroyed. Be warned, though, that the amount of credits you get on resale is reduced the more the building is damaged. Fear the Engineer GDI's Engineers, and their counterparts, the Brotherhood's Saboteurs, play an important supporting role: They can instantly take over enemy buildings (as well as tech buildings such as Tiberium Spikes), if you can get them close enough. To facilitate this, the GDI and Nod may use the Call for Transport ability to fly their Engineers and Saboteurs behind enemy lines. While these units may easily be dispatched even by basic infantry, the shrewd commander never underestimates their power. To add insult to injury, try selling off an enemy structure you just captured. Better yet, have a captured enemy production facility start cranking out the opposing side's units for you to use. Advanced Move Orders The units in the game are intelligent enough to know how best to respond to most situations when left to their own devices, or when given a standard right-click order. For example, they automatically attack enemy units that come into range. However, as your gameplay skills improve, you may wish to incorporate the following advanced move orders into your repertoire in order to gain a tactical advantage over your foes. Attack Move (Hotkey: A) When ordered to attack-move, selected units stop to attack any opposing units or base defenses along their route. This is an effective way to meet an opposing force or storm an enemy base. Assault Move (Hotkey: F) This variation on attack-move causes your selected units to also attack any enemy buildings along their route. Units normally do not automatically attack enemy buildings, so this command can be useful for laying waste to enemy bases. Reverse Move (Hotkey: D) Normally your units move head-first in the direction they're ordered. The reverse-move command causes them to back up, which can be faster than ordering them to turn around in some cases. This is an excellent option for strategic retreats or baiting tactics, especially because most vehicles have front armor that is stronger than their rear armor. Force Move (Hotkey: G) The force-move command forces your selected units to move to a designated point--even if the route happens to be right on top of some enemy units. Use this command to order your tanks to overrun infantry rather than shoot them. Some of the largest ground units can even overrun other vehicles. Formation Move (Hotkey: N/A) The formation move allows you to move and arrange mixed groups of units in an orderly fashion. To issue a formation move, press and hold both mouse buttons at the desired destination for your selected units, and then move the mouse around. You will see a variety of different formations you can choose. To select one, release the mouse buttons. Selected units then move toward the specified point at the rate of the slowest unit in the group, and arrange themselves in the designated formation. This is useful for keeping fast units from outpacing slower ones as they head into battle. Scatter (Hotkey: CTRL + X) If your infantry squads are in danger of being overrun, you can make them spread out using this command. Place Rally Point (Hotkey: CTRL + R) This important shortcut lets you set a rally point for the currently-selected production queue, without having to select the building back at base. This is a great way to send reinforcements straight to the front lines in mid-battle. Waypoint Mode (Hotkey: ALT) This command lets you queue up multiple orders. It's a great way to prioritize focused attacks against enemies and enemy structures, or for setting circuitous routes through enemy terrain. Planning Mode (Hotkey: CTRL + Z) Planning mode lets you queue up multiple unit orders to your units that are executed on your mark. To order your units to proceed as planned, simply toggle off planning mode. This is useful for diversionary tactics and flanking maneuvers. Planning mode may also be used to put units on patrol. Simply connect the last waypoint to your units' point of origin to form a circuit, which your units will patrol along indefinitely. Armor Facing Tanks and other armored vehicles sustain more damage when attacked from the side and sustain considerably more damage when attacked from the rear. Use this knowledge to your advantage and protect your forces well. Infantry Suppression When fired upon, infantry may become suppressed. When this happens, you'll see your troops go prone. Suppressed infantry move slower than usual but are better defended due to their low profile. In general, the more powerful the weapon, the better it is at suppressing infantry. Remember this well when considering how best to use and counter infantry units. Infantry Cover Infantry automatically kneel behind cover when ordered to move next to civilian structures and other large obstacles in the environment. Covered units are better defended and nearly impossible to suppress. Use your knowledge of infantry cover tactics to gain the upper hand against comparable forces in urban operations. Superweapons Each of the three factions in the game has at least one superweapon--something so destructive it can wipe nearly any opposition off of the map. These superweapons are ideal for use in the event of a standoff, when your enemy is deeply entrenched. Be warned, however, that the moment you construct a superweapon building, a countdown timer appears that both you and your opponents can see. Don't be surprised if the enemy redoubles its efforts to annihilate you before the clock runs out. Yet even though superweapons are extremely powerful, they may not end the match. Have some forces on reserve to mop up the remaining forces as needed. NOTE: The superweapon countdown temporarily stops if your base runs low on power. |
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