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DofusPatch_v1_22_0_to_v1_23_0.exe
v1.22 to v1.23 Patch Details
Release: 05/01/2004 Created: 04/22/2008
Developer: Ankama File Size: 12 MB

Description:
This patch updates Dofus from v1.22 to v1.23. Details:

Here are the modifications brought by the new 1.23 version:

Perceptors:
The perceptors system has been completely revised. An article on the devblog has been posted with more information.

Guilds now get 5 boost points per level, starting at level 2.

The perceptors can now boost new characteristics:

Prospecting (initial: 100, maximum: 500, 1 for 1)

Wisdom (initial: 0, maximum: 400, 1 for 1)

Pods (initial: 1000, maximum 5000, 1 for 20)

Spells (12 new level 5 spells, 60 new possibilities, progression: 5 points per spell level)

Number of perceptors: (initial: 1, maximum: 50, progression: 10 points for each addition perceptor)

The perceptors1 system has changed:

Perceptors no longer steal the players1 loot. They come in as an additional player who is last to draw (no matter its prospection) when the loot is handed out (they don1t come in the actual fight). Their prospection is not added to the group1s total prospection. The preceptor1s prospection only helps him with his own probability to gain an item.
Perceptors no longer steal other players1 experience. They win experience at the end of a fight just like any other player (the XP is calculated according to the group1s level.) The experience gained by the perceptor doesn1t affect the one gained by other players.
The perceptors hold on to items and experience, which must then be removed from their inventory.
When you empty the perceptor1s bags, he is automatically removed from the map and you have to wait the set amount of time before placing him again.
When a perceptor is defeated, the experience accumulated is distributed to the different guilds of the players who won the fight. If none of the attackers has a guild, the experience is lost.

Wait time before placing a perceptor:

Once destroyed/withdrawn perceptors cannot be placed on the same map by the same guild for a period of 10 minutes per level of the guild.
The minimal waiting period of one hour to place a perceptor has been removed.
All points spent in the perceptors1 characteristics have been reset.

Spells:
Saverne's Blow: on a critical hit, the MP loss is effective on the whole area of effect.
Prime of Life: the MP gain is now shown and taken into account in the DOFUS client.
The AI and summoning spells of the Sacrier Doppel (spell available at the level 200) have been improved.
The AI and summoning spells of the Osamodas Doppel (spell available at the level 200) have been improved.

Monsters:
The calculation permitting monsters and summons to determine their own probability to escape a tackle zone has been corrected. If the probability to come out of a tackle zone is too low, the monsters and summons will now try to run away a lot less often than they used to.
The Attraction spell for Dopples, Pandits, Pokipiks, Stuk'kiddy, Edasse the Killjoy and Nomarow Transplent has been corrected.
Air Pikoko: the Pernicious Tornado spell has been corrected (the spell now pushes back the player back for the same amount of squares, no matter if it1s a critical hit or not.)
Aermyne 'Braco' Scalptaras can now be found in the Terrdala area. The following characters mode now works properly.
The monsters with the spell "Bat's Eye" can now use it correctly against their enemies.
Drunken pandalette and Pandawas: the Drinkery spell was corrected.
Territorial conquests:
Characters found in aggression-free areas (e.g. zaaps) will no longer be taken into account in the sub-area alignment balance calculations.
Characters fighting monsters will no longer be taken into account in the sub-area alignment balance calculations.
Only players with the PVP mode activated will be taken into account in the sub-area alignment balance calculations.
Miscellaneous:
Seth Sourcet now sells only one cherry.
The dialogue stages of the quest "The Site Chief sits down to eat" have been corrected.
Bugs on various maps, like squares that shouldn1t have been accessible, have been fixed.
The forgetfulness potions for perceptors have been adapted to the latest changes.
Guild house potions are now useable on map 1603.
In Allister's Castle militia (now shown on the world map) an NPC now offers you to change alignments easily. The price of the alignment change is set on the player1s level. The prices have been reduced. Each character can change alignments, but only once every two weeks. Changing to the minority alignment is free of charge.
Parts of the Pippin, coco, Indigo and cherry keys can no longer be looted inside an arena. They can now only be obtained in the monsters1 lair.
The koolish map will now function like a dungeon map (the monsters will respawn automatically when a combat is launched.)
Livitinems will no longer use sentences not belonging to their item type (e.g. a hat speaking like if it was a ring.)
The order in which the items looted at the end of a fight are shown no longer changes when scrolling to see the list of players.
Location links ("%pos%") are limited to 5 per message.
It is no longer possible to reach the first floor of the Astrub Mercenaries1 house when teleporting.
Female Iops no longer change sizes when using the "Cross arms" emote.
The permanent Treechnid group located on map 1869 (in Tainela) has been removed.
The guardian of the Astrub jailhouse now uses the right dialogue in the event of the Aermyne 'Braco' Scalptaras capture.
The guardian of the Brakmar prison no longer mistakes Bontarians for Brakmarians.
The perceptors message "Get the collected taxes" will now be "Get the collected taxes and withdraw the Perceptor"
Perceptors will now officially reclaim their original name.
The prices of items sold to NPCs for 0 kamas are now shown correctly.
The animation scripts that made the client freeze in the larva dungeon and Jellith Dimension have been removed.








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