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DofusPatch_v1_17_X_to_v1_18_0.exe
DofusPatch_v1_17_X_to_v1_18_0.exe Details
Release: 05/01/2004 Created: 04/10/2007
Developer: Ankama File Size: 58.5 MB

Description:
This patch for Dofus updates v1.17.x to v1.18.0. Details:

New Zone:
A new zone "Incarnam" is available for beginners and new characters.
There, you will find new monsters, dungeons and many new quests adapted for new players (lower than level 15), and a glimpse at all the professions.

The tutorial has been replaced by a new interactive help system which makes it possible for players to learn how to play while exploring the game. In this area, new items and sets are also available so that initial characters can more easily be better-equipped from the very start of their adventure.
A new channel has been put in place, to help the beginners in this zone. The players outside of Incarnam will be able to read the messages, but won't be able to respond directly, although they will be able to help new players by sending them private messages.

NPC:
The Forgetfulness Potions for "Perfidious Boomerang" and "Mount Taming" are sold by the NPC Otoma.

Items:
The Larvaboots recipe has been simplified.

The Akwadala Shield's negative resistance to water as been replaced by a water resistance bonus (shields crafted prior to these changes will not be modified).

The first part of the recipe to craft the Dragon Pig Maze Key has been modified.

The set bonuses for the Kitsou gear have been increased.

The set bonuses for the Koalak gear have been increased.

The prerequisites to use the Yondanwa Saber have been simplified, the AP cost is now 5 instead of 6.
Dungeon keys:
!The first part of the Dragon Pig Maze Key recipe has been modified.

The recipe for the Dragon Pig Maze Key has been simplified

The recipe for the Minotoror Maze Key has been simplified.

The recipe for the Key to the Minotot Room has been simplified.
The following keys can now be crafted by handymen:
Gobball Dungeon Key

Blacksmith Dungeon Key

Skeletons Dungeon Key

Bworker Dungeon Key

Pandikaze Key

Bulb Cave Key

Kitsou Dungeon Key

Firefoux Dungeon Key

Treechnid Dungeon Key

Koolich Dungeon Key

Tofu Dungeon Key

Lord Crow Dungeon Key

Crackler Dungeon Key

Bwork Dungeon Key

Scaraleaf Dungeon Key

Secret Key to the Royal Tofuhouse

Field Key

Canidae Dungeon Key

Key to the Dragon Pig Den

Soft Oak Dungeon Key

Brakmarian Rat Dungeon Key

Bontarian Rat Dungeon Key
Spells:
"Bramble" now has a chance to make a critical hit on the first level.

The minimal range of the Ecaflips "Bluff" spell has been increased from 0 to 1. The damage's random nature has been increased on levels 1,2,3,4,5 and 6. The AP cost has been increased from 3 to 4 at level 5. The critical hit damage has been increased. The spell points spent on Bluff will be returned.

Minimum damage for the Enutrofs "Shovel Throwing" spell have been increased on levels 1,2,3 and 4.

Pandawas will no longer be able to carry friends or foe when they are on their mount.
Dungeons:
The groups of monsters in the rooms 1 and 6 of the Soft Oak Dungeon have been changed.
Monsters:
Damage dealt by the Flying Dreggon's attack has been increased.

The Dragostess use of the spells "Flirt" and "Love at First Sight" has been corrected.

The Minotot's characteristics have been increased.

The experience received from the Pandikaze Warriors has been increased.

The number of Hyoactive rats in the Bonta and Brakmar sewers has been increased.

The AP loss when attacked by Tikokokos has been decreased.

Monsters can now attack properly enemies carrying them.

The Soft oak now uses his attacks properly.
Graphics:
The Arachnee, Mush Mush, White Gobbly, Black Gobbly, Boar, Larva, Gobball, Moskito, Gobball War Chief, Royal Gobball, Tofus, Wild Sunflower, Evil Dandelion and the Diabolical Rose's look has been improved.
The respawn probability of the following monsters has been increased:
Ignilicrobur the Warrior

Terrakubiack the Warrior

Aeroktor the Warrior

Aquabralak the Warrior

Aqualikros the Merciless

Terraburkahl the Perfidious

Ignirkocropos the Famished

Aerogoburius the Malicious
Marketplace:
You'll now be able to buy and sell pickaxes and scythe in the Marketplace.

New item categories are available in the resource marketplace: Legs, Wings, Eggs, Ears, Eyes, Jelly, Shells, and Carapace.

A new item category is available for the lumberjacks: Buds.
General:
A new transporter to the Imp village is now available from Sufokia, the Wabbit island and Moon island.

You are now asked confirmation before unlearning a profession with the use of a potion.

Banks have been added in the Breeder village and in Sufokia.
New rules for characters' and guilds' names:
The name of new characters created will obligatorily have to respect the following rules:
Names must be at least 2 characters long. (example of wrongdoing: "Y")

Names must be a maximum of 20 characters long.

Spaces are not authorised in your name.

Your name may hold only one dash. (Example of wrongdoing: "---A-e-i-o-u-y---")

The first and last char cannot be a dash. (Example of wrongdoing: "-yoy" and "yoy-")

Names must start with a capital letter. (Example of wrongdoing: "smallcapsrock")

Names (without a dash) cannot hold more than one capital letter (example of wrongdoing: "ManWhatRtheOdDs".

The char following a dash can have a capital letter, like this Would-Be ok.

Names cannot Finish with a capital letter. (Example of wrongdoing: "Roberta-K")

Names cannot hold the name of a class. (Example of wrongdoing: "Iop-strongstrong")

Names must hold at least one vowel. (Example of wrongdoing: "Sdkkkkll")

Names cannot hold more than two consonants in a row. (Example of wrongdoing: "Bizzz")
The names of newly created guilds will obligatorily have to respect the following rules:
Guild names must be at leat 2 characters long.

Guild names must be a maximum of 30 characters long.

Spaces are authorised in guild names.

The letter follwing a space or a dash can be a capital, like "This Guild-Name Would Be Ok"

Guild names without spaces or dashes cannot hold more than one capital. (example of wrongdoing: "ThisGuildNameIsNotOk")

Guild Names Must Start With a Capital. (Example of wrongdoing: "look At The First Word")

The first and last char cannot be a dash. (Example of wrongdoing: "-The wicked-")

Guild names cannot end with a capital. (Example of wrongdoing "Guild-K")

Guild names must hold at least one vowel. (Example of wrongdoing "Sdkkll")

Guild names cannot hold more than 2 consonants in a row. (Example of wrongdoing: "Luvvv").
We'd like to thank all the players who tested the new functionalities of this new update on the test server and helped us improve the game. You have our thanks!






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